Stock daily read

What happened with TTWO today?

Why it moved
Explains possible causes using the day’s news and filings
Moving with the market?
Uses market moves and trading volume to assess what drove the change
What to watch next
The next thing that could change the call, and what to look for

No read yet

Uses news and trading volume to explain the day’s move and how it relates to the market.

Investment outlook

TTWO in three months: buy, wait or sell?

Stop guessing. Get the call, a three-month target price, the best and worst cases, and a source for every claim.

In the report
  • Buy / Wait / Sell rating
  • 3-month target price
  • Bear · Base · Bull
  • vs. the market

Company

Company overview

Take-Two Interactive Software serves console, PC and mobile players through Rockstar Games, 2K and Zynga. Its games include Grand Theft Auto, NBA 2K and Toon Blast. Players can buy full games and then pay for virtual currency, items and additional content. Zynga also publishes free-to-play mobile games, where players’ purchases and advertisers’ payments fund the business. Mobile is the largest source of revenue by platform, and ongoing purchases and in-game advertising together bring in most revenue, rather than full-game sales.

Almost all revenue comes through digital channels. A small group of customers accounts for most revenue, with Apple, Sony, Google and Microsoft each contributing a substantial share. Apple and Google are especially important for mobile distribution and payments. Sony and Microsoft must approve individual console titles and control the networks through which Take-Two sells content on their consoles.

Most revenue comes from a handful of successful franchises. The business depends on releasing games that sell well, keeping players willing to spend and controlling development and marketing costs. Game ratings and local rules limit where it can sell: games need regulatory approval in China, and some territories restrict sales of virtual items and currency.

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Source: SEC filing

Red flags

Know what’s buried in TTWO’s filings before you buy

The risk section is the longest, dullest part of the filing. This keeps only what can really hurt you: where it hits, how hard, when it plays out.

Sorted into
  • Happening now
  • Could go wrong
  • Built in

Moat

TTWO says it has a moat. Does it hold up?

Every company claims an edge. Each one is checked against hard numbers like margins and returns: which hold, and which line gives way first.

Each edge rated
  • Strong
  • Moderate
  • Limited
  • Unproven

Related companies

  • Competition
  • Shared drivers
  • Supplier
  • Customer

Take-Two’s results hinge on hit releases and repeat player spending; Electronic Arts is an important publishing rival to watch that is absent from this list.

  • Playtika Holding Corp. competes with Take-Two’s Zynga for free-to-play mobile players and their in-game purchases. Watch revenue from Bingo Blitz and Slotomania for a view of spending in this competing mobile portfolio.

  • Take-Two relies on Sony to distribute its games through PlayStation, even as Sony publishes games competing for players’ money; Sony accounted for more than 10% of Take-Two’s revenue in the fiscal year ended March 31, 2026. Watch Sony’s digital game and add-on content sales for a view of spending on this distribution platform.

  • Microsoft is both a major paying customer for Take-Two and a publisher of games competing for players’ money. It accounted for more than 10% of Take-Two’s revenue in the fiscal year ended March 31, 2026, making its game business relevant on both sides of that relationship.

  • NetEase competes with Take-Two for online and mobile players and their ongoing spending, across casual and other game genres. Its continued updates to long-running games such as Fantasy Westward Journey show how it works to retain players who could otherwise spend on competing games.

  • Roblox competes with Take-Two for players buying virtual items and game enhancements on mobile, PC and console. Players buy its virtual currency, Robux, to spend on the platform, and Roblox keeps part of each transaction—making those purchases the spending to watch alongside Take-Two’s recurring player revenue.

  • DoubleDown Interactive Co., Ltd. competes directly with Take-Two’s social casino games for players’ virtual-item spending. Watch purchases of virtual chips and other items in its free-to-play DoubleDown Casino, rather than treating its separate online casino business as the same comparison.

  • PLAYSTUDIOS, Inc. competes with Take-Two’s Zynga in free-to-play social casino and casual mobile games, earning money from players’ virtual purchases and in-game advertising. Its virtual-currency sales, historically the majority of revenue, are the clearest line to watch for this competition over player spending.

  • Take-Two depends on TKO Group Holdings, Inc. for the rights to use WWE in its console games, paying for that licensed intellectual property. Watch news about the WWE game agreement: WWE 2K was among Take-Two’s leading revenue contributors in the fiscal year ended March 31, 2026.

Agenda

in 8 daysWed, Oct 28

  1. Time to be announced

    Microsoft Corp earningsMSFT

    Microsoft is both a major Take-Two customer and a games competitor, so its report offers a read on whether game spending is supporting this sales channel.

in 9 daysThu, Oct 29

  1. Time to be announced

    Roblox Corporation earningsRBLX

    Roblox’s virtual-currency purchases show whether players are still spending on in-game items, a useful read on the ongoing in-game spending Take-Two also relies on.

in 15 daysWed, Nov 4

  1. Time to be announced

    TKO Group Holdings, Inc. earningsTKO

    Take-Two licenses WWE for WWE 2K from TKO, whose report can show whether the property and audience behind the game remain commercially compelling.

in 16 daysThu, Nov 5

  1. Time to be announced

    Playtika Holding Corp. earningsPLTK

    Playtika competes with Take-Two’s Zynga for free-to-play mobile players and their in-game purchases, so its report offers a read on spending in that market.

in 20 daysMon, Nov 9

  1. Time to be announced
    Major

    Take-Two Interactive Software Inc earningsThis company

    Most of Take-Two’s revenue comes from players continuing to spend inside its games, and this report will show whether that spending is supporting the business alongside full-game sales.