Stock daily read

What happened with GRVY today?

Why it moved
Explains possible causes using the day’s news and filings
Moving with the market?
Uses market moves and trading volume to assess what drove the change
What to watch next
The next thing that could change the call, and what to look for

No read yet

Uses news and trading volume to explain the day’s move and how it relates to the market.

Investment outlook

GRVY in three months: buy, wait or sell?

Stop guessing. Get the call, a three-month target price, the best and worst cases, and a source for every claim.

In the report
  • Buy / Wait / Sell rating
  • 3-month target price
  • Bear · Base · Bull
  • vs. the market

Company

Company overview

Most of GRAVITY’s revenue comes from mobile games based on Ragnarok Online’s characters and content, including Ragnarok M: Classic. Players buy virtual currency and items within these games. The original Ragnarok Online also earns mainly from in-game purchases, while overseas operators pay license fees and a share of game revenue to run games in their markets.

Much of this spending reaches GRAVITY through Apple’s App Store and Google Play. These platforms process purchases and take a share of revenue, leaving mobile games with generally lower margins than its online games. Where GRAVITY licenses games to local operators, it relies on them to distribute the games, collect payments and meet local legal requirements.

The business depends heavily on keeping Ragnarok players engaged and releasing new titles they will pay to play. The original game is mature in most principal markets, and recently released titles supply a significant share of mobile revenue. Third-party developers supply most revenue-generating games, making their ongoing support important. Game-rating rules restrict releases and access; Korea also requires disclosure of the odds for chance-based items, and Taiwan requires games to be registered before launch.

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Source: SEC filing

Red flags

Know what’s buried in GRVY’s filings before you buy

The risk section is the longest, dullest part of the filing. This keeps only what can really hurt you: where it hits, how hard, when it plays out.

Sorted into
  • Happening now
  • Could go wrong
  • Built in

Moat

GRVY says it has a moat. Does it hold up?

Every company claims an edge. Each one is checked against hard numbers like margins and returns: which hold, and which line gives way first.

Each edge rated
  • Strong
  • Moderate
  • Limited
  • Unproven

Related companies

  • Competition
  • Shared drivers
  • Supplier
  • Customer

Gravity’s results hinge on demand for Ragnarok and its development and licensing relationships with X.D. Network, Nuverse and GungHo Online Entertainment, its majority shareholder and Japanese licensee.

  • Sohu’s Changyou competes for the online-game players Gravity needs for its Ragnarok franchise, operating role-playing games on both PC and mobile.

  • CTW competes with Gravity’s Ragnarok games for paying players through character-driven, free-to-play games on mobile and PC. Its G123.jp platform lets players buy virtual items and character upgrades, making those purchases the spending to watch against Gravity’s own in-game sales.

  • Roblox competes with Gravity for spending on virtual items and enhancements in social games, and Gravity explicitly names it as a mobile-game rival. Roblox users buy Robux to spend on avatar items and features within creator-built experiences; those purchases are the relevant competition for Ragnarok’s paid items and premium services.

Agenda

in 17 daysFri, Nov 6

  1. Time to be announced
    Major

    GRAVITY Co., Ltd. earningsThis company

    GRAVITY's report will show whether player spending in Ragnarok mobile games is sustaining revenue without platform fees and third-party royalties taking a larger share.

in 27 daysMon, Nov 16

  1. Time to be announced

    Sohu.com Limited earningsSOHU

    Sohu's report will show whether Changyou's role-playing games are still drawing spending from PC and mobile players who could also play GRAVITY's games.

in 34 daysMon, Nov 23

  1. Time to be announced

    CTW earningsCTW

    CTW's report will show whether its free-to-play games are still drawing purchases of virtual items and character upgrades from paying players who could spend in GRAVITY's Ragnarok games.